In a very smart design move low level thugs require little effort for Raiden to dispatch, but as the game ramps up more enemies are introduced that require the particular flavor of directional parry that Revengeance adopted which forced you to attack into your opponents attack in order to interrupt it and engage the signature slow motion free-form cutting. Years before people cursed Sekiro for being a game that revolved around parrying, Rising was laying the foundation for a model that favored a defensive-offense style of gameplay. Adopting the original "slicing" mechanic from earlier iterations as the primary driver of gameplay, it combines novel new ideas with a classic character action skeleton of light / heavy combo strings. Rising was no slouch on the gameplay side of things either. Needless to say it's very Japanese and very good. The entire final encounter with the senator which you might have seen on YouTube, most notably for the single line where the very same evil senator proclaims he wants to "make America great again!" It's all absurdist fantasy, a fever dream of real world ideas laced with LSD and spat out in game form. a boss that separates into thin slices that jiggle around like a living Mr. a cyborg mercenary with a sword sheath that has a gun trigger which literally shoots his katana out of the scabbard. Raiden driving a car in a sombrero and poncho, with his augmented cyborg body clearly visible underneath. Everything from cutscene direction to the written word that actors were paid to speak aloud is absolutely ridiculous in the best possible ways. Halfway through the game Raidens voice actor adopts an unhinged interpretation of the character influenced by his childhood trauma that is heavily inspired by a theatrical rendition of Dr. Most of the dialog is on this razor thin edge of being self aware yet playing out the absurdity completely straight. Metal Gear Rising: Revengeance feels like satire that doesn't know it's actually presenting itsef as satire. While Rising seems to have very little to do with the core ethos of Metal Gear, or even the original project envisoned by Kojimas then functioning studio under Konami, what finally shipped was altogether more exciting. This was before the project changed hands and leadership, ultimately landing at Platinum Games known for their over the top character action titles such as Bayonetta. Although hard to imagine now, originally Rising was meant to be primarily stealth oriented, and taking a life was supposed to present a huge moral dilemma. Metal Gear Rising was a baffling, exciting mess that was born out of a cancelled project that moved through various conceptual phases until it was once again shelved. "The memes!" growls Raiden as a US senator is laying out his plan of world domination through military contracts atop the smoldering remains of a Metal Gear that you've picked up with your bare arms and tossed across the battlefield.
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